Valex
Valex.iohttps://1cheats.com
  • 👋Introduction
  • Getting Started
    • Download
    • Setup Guide
  • EXTERNAL
    • Features
  • Execution
    • Drawing
  • WebSocket
  • Cache
  • Closures
  • Console
  • Crypt
  • Debug
  • Filesystem
  • Input
  • Instances
  • Metatable
  • Miscellaneous
  • Scripts
Powered by GitBook
On this page
  • fireclickdetector
  • getcallbackvalue
  • getconnections
  • getcustomasset
  • gethiddenproperty
  • gethui
  • getinstances
  • getnilinstances
  • isscriptable
  • sethiddenproperty
  • setrbxclipboard
  • setscriptable

Instances

The Instance functions are used to interact with game objects and their properties.


fireclickdetector

function fireclickdetector(object: ClickDetector, distance: number?, event: string?): ()

Dispatches a click or hover event to the given ClickDetector. When absent, distance defaults to zero, and event defaults to "MouseClick".

Possible input events include 'MouseClick', 'RightMouseClick', 'MouseHoverEnter', and 'MouseHoverLeave'.

Parameters

  • object - The ClickDetector to dispatch to.

  • distance - Optional distance to the object.

  • event - Optional event to fire.

Example

local clickDetector = workspace.Door.Button.ClickDetector
fireclickdetector(clickDetector, 10 + math.random(), "MouseClick")

getcallbackvalue

function getcallbackvalue(object: Instance, property: string): function?

Returns the function assigned to a callback property of object, which cannot be indexed normally.

Parameters

  • object - The object to get the callback property from.

  • property - The name of the callback property.

Example

local bindable = Instance.new("BindableFunction")

function bindable.OnInvoke()
	print("Hello, world!")
end

print(getcallbackvalue(bindable, "OnInvoke")) --> function()
print(bindable.OnInvoke) --> Throws an error

getconnections

function getconnections(signal: RBXScriptSignal): {Connection}

Creates a list of Connection objects for the functions connected to signal.

Connection

Field
Type
Description

Enabled

boolean

Whether the connection can receive events.

ForeignState

boolean

Whether the function was connected by a foreign Luau state (i.e. CoreScripts).

LuaConnection

boolean

Whether the connection was created in Luau code.

Function

function?

The function bound to this connection. Nil when ForeignState is true.

Thread

thread?

The thread that created the connection. Nil when ForeignState is true.

Method
Description

Fire(...: any): ()

Fires this connection with the provided arguments.

Defer(...: any): ()

Disconnect(): ()

Disconnects the connection.

Disable(): ()

Prevents the connection from firing.

Enable(): ()

Allows the connection to fire if it was previously disabled.

Parameters

  • signal - The signal to retrieve connections from.

Example

local connections = getconnections(game.DescendantAdded)

for _, connection in ipairs(connections) do
	connection:Disable()
end

getcustomasset

function getcustomasset(path: string, noCache: boolean): string

Returns a rbxasset:// content id for the asset located at path, allowing you to use unmoderated assets. Internally, files are copied to the game's content directory.

If noCache is false, the file will be cached, allowing subsequent calls to getcustomasset to return the same content id.

Parameters

  • path - The path to the asset.

  • noCache - Whether or not to cache the asset.

Example

local image = Instance.new("ImageLabel")
image.Image = getcustomasset("image.png")
print(image.Image) --> rbxasset://nTYyO6iSF3mND4FJ/image.png

gethiddenproperty

function gethiddenproperty(object: Instance, property: string): (any, boolean)

Returns the value of a hidden property of object, which cannot be indexed normally.

If the property is hidden, the second return value will be true. Otherwise, it will be false.

Parameters

  • object - The object to index.

  • property - The name of the hidden property.

Example

local fire = Instance.new("Fire")
print(gethiddenproperty(fire, "size_xml")) --> 5, true
print(gethiddenproperty(fire, "Size")) --> 5, false

gethui

function gethui(): Folder

Returns a hidden GUI container. Should be used as an alternative to CoreGui and PlayerGui.

GUI objects parented to this container will be protected from common detection methods.

Example

local gui = game:GetObjects("rbxassetid://1234")[1]
gui.Parent = gethui()

getinstances

function getinstances(): {Instance}

Returns a list of every Instance referenced on the client.

Example

local objects = getinstances()

local gameCount = 0
local miscCount = 0

for _, object in ipairs(objects) do
	if object:IsDescendantOf(game) then
		gameCount += 1
	else
		miscCount += 1
	end
end

print(gameCount) --> The number of objects in the `game` hierarchy.
print(miscCount) --> The number of objects outside of the `game` hierarchy.

getnilinstances

function getnilinstances(): {Instance}

Like getinstances, but only includes Instances that are not descendants of a service provider.

Example

local objects = getnilinstances()

for _, object in ipairs(objects) do
	if object:IsA("LocalScript") then
		print(object, "is a LocalScript")
	end
end

isscriptable

🪲 Compatibility

function isscriptable(object: Instance, property: string): boolean

Returns whether the given property is scriptable (does not have the notscriptable tag).

If true, the property is scriptable and can be indexed normally. If nil, the property does not exist.

🪲 Known Issues

This appears to be backwards on Script-Ware. An example will not be provided until behavior is consistent.

Parameters

  • object - The object to index.

  • property - The name of the property.


sethiddenproperty

function sethiddenproperty(object: Instance, property: string, value: any): boolean

Sets the value of a hidden property of object, which cannot be set normally. Returns whether the property was hidden.

Parameters

  • object - The object to index.

  • property - The name of the hidden property.

  • value - The value to set.

Example

local fire = Instance.new("Fire")
print(sethiddenproperty(fire, "Size", 5)) --> false (not hidden)
print(sethiddenproperty(fire, "size_xml", 15)) --> true (hidden)
print(gethiddenproperty(fire, "size_xml")) --> 15, true (hidden)

setrbxclipboard

function setrbxclipboard(data: string): boolean

Sets the Studio client's clipboard to the given rbxm or rbxmx model data. This allows data from the game to be copied into a Studio client.

Parameters

  • data - The model data to copy to the clipboard.

Example

local data = readfile("model.rbxm")
setrbxclipboard(data) -- Can be pasted into Studio

setscriptable

🪲 Compatibility

function setscriptable(object: Instance, property: string, value: boolean): boolean

Set whether the given property is scriptable. Returns whether the property was scriptable prior to changing it.

🪲 Known Issues

This appears to be backwards on Script-Ware. An example will not be provided until behavior is consistent.

Parameters

  • object - The object to index.

  • property - The name of the property.

  • value - Whether the property should be scriptable.

PreviousInputNextMetatable

Last updated 26 days ago

an event to connection with the provided arguments.

Defers