Returns the function assigned to a callback property of object, which cannot be indexed normally.
Parameters
object - The object to get the callback property from.
property - The name of the callback property.
Example
getconnections
Creates a list of Connection objects for the functions connected to signal.
Connection
Field
Type
Description
Enabled
boolean
Whether the connection can receive events.
ForeignState
boolean
Whether the function was connected by a foreign Luau state (i.e. CoreScripts).
LuaConnection
boolean
Whether the connection was created in Luau code.
Function
function?
The function bound to this connection. Nil when ForeignState is true.
Thread
thread?
The thread that created the connection. Nil when ForeignState is true.
Method
Description
Fire(...: any): ()
Fires this connection with the provided arguments.
Defer(...: any): ()
Defers an event to connection with the provided arguments.
Disconnect(): ()
Disconnects the connection.
Disable(): ()
Prevents the connection from firing.
Enable(): ()
Allows the connection to fire if it was previously disabled.
Parameters
signal - The signal to retrieve connections from.
Example
getcustomasset
Returns a rbxasset:// content id for the asset located at path, allowing you to use unmoderated assets. Internally, files are copied to the game's content directory.
If noCache is false, the file will be cached, allowing subsequent calls to getcustomasset to return the same content id.
Parameters
path - The path to the asset.
noCache - Whether or not to cache the asset.
Example
gethiddenproperty
Returns the value of a hidden property of object, which cannot be indexed normally.
If the property is hidden, the second return value will be true. Otherwise, it will be false.
Parameters
object - The object to index.
property - The name of the hidden property.
Example
gethui
Returns a hidden GUI container. Should be used as an alternative to CoreGui and PlayerGui.
GUI objects parented to this container will be protected from common detection methods.
Example
getinstances
Returns a list of every Instance referenced on the client.
Example
getnilinstances
Like getinstances, but only includes Instances that are not descendants of a service provider.
Example
isscriptable
🪲 Compatibility
Returns whether the given property is scriptable (does not have the notscriptable tag).
If true, the property is scriptable and can be indexed normally. If nil, the property does not exist.
🪲 Known Issues
This appears to be backwards on Script-Ware. An example will not be provided until behavior is consistent.
Parameters
object - The object to index.
property - The name of the property.
sethiddenproperty
Sets the value of a hidden property of object, which cannot be set normally. Returns whether the property was hidden.
Parameters
object - The object to index.
property - The name of the hidden property.
value - The value to set.
Example
setrbxclipboard
Sets the Studio client's clipboard to the given rbxm or rbxmx model data. This allows data from the game to be copied into a Studio client.
Parameters
data - The model data to copy to the clipboard.
Example
setscriptable
🪲 Compatibility
Set whether the given property is scriptable. Returns whether the property was scriptable prior to changing it.
🪲 Known Issues
This appears to be backwards on Script-Ware. An example will not be provided until behavior is consistent.
Parameters
object - The object to index.
property - The name of the property.
value - Whether the property should be scriptable.
local bindable = Instance.new("BindableFunction")
function bindable.OnInvoke()
print("Hello, world!")
end
print(getcallbackvalue(bindable, "OnInvoke")) --> function()
print(bindable.OnInvoke) --> Throws an error
function getconnections(signal: RBXScriptSignal): {Connection}
local connections = getconnections(game.DescendantAdded)
for _, connection in ipairs(connections) do
connection:Disable()
end
function getcustomasset(path: string, noCache: boolean): string
local image = Instance.new("ImageLabel")
image.Image = getcustomasset("image.png")
print(image.Image) --> rbxasset://nTYyO6iSF3mND4FJ/image.png
function gethiddenproperty(object: Instance, property: string): (any, boolean)
local fire = Instance.new("Fire")
print(gethiddenproperty(fire, "size_xml")) --> 5, true
print(gethiddenproperty(fire, "Size")) --> 5, false
function gethui(): Folder
local gui = game:GetObjects("rbxassetid://1234")[1]
gui.Parent = gethui()
function getinstances(): {Instance}
local objects = getinstances()
local gameCount = 0
local miscCount = 0
for _, object in ipairs(objects) do
if object:IsDescendantOf(game) then
gameCount += 1
else
miscCount += 1
end
end
print(gameCount) --> The number of objects in the `game` hierarchy.
print(miscCount) --> The number of objects outside of the `game` hierarchy.
function getnilinstances(): {Instance}
local objects = getnilinstances()
for _, object in ipairs(objects) do
if object:IsA("LocalScript") then
print(object, "is a LocalScript")
end
end
function isscriptable(object: Instance, property: string): boolean
function sethiddenproperty(object: Instance, property: string, value: any): boolean