Instances

The Instance functions are used to interact with game objects and their properties.


fireclickdetector

function fireclickdetector(object: ClickDetector, distance: number?, event: string?): ()

Dispatches a click or hover event to the given ClickDetector. When absent, distance defaults to zero, and event defaults to "MouseClick".

Possible input events include 'MouseClick', 'RightMouseClick', 'MouseHoverEnter', and 'MouseHoverLeave'.

Parameters

  • object - The ClickDetector to dispatch to.

  • distance - Optional distance to the object.

  • event - Optional event to fire.

Example

local clickDetector = workspace.Door.Button.ClickDetector
fireclickdetector(clickDetector, 10 + math.random(), "MouseClick")

getcallbackvalue

function getcallbackvalue(object: Instance, property: string): function?

Returns the function assigned to a callback property of object, which cannot be indexed normally.

Parameters

  • object - The object to get the callback property from.

  • property - The name of the callback property.

Example


getconnections

Creates a list of Connection objects for the functions connected to signal.

Connection

Field
Type
Description

Enabled

boolean

Whether the connection can receive events.

ForeignState

boolean

Whether the function was connected by a foreign Luau state (i.e. CoreScripts).

LuaConnection

boolean

Whether the connection was created in Luau code.

Function

function?

The function bound to this connection. Nil when ForeignState is true.

Thread

thread?

The thread that created the connection. Nil when ForeignState is true.

Method
Description

Fire(...: any): ()

Fires this connection with the provided arguments.

Defer(...: any): ()

Defers an event to connection with the provided arguments.

Disconnect(): ()

Disconnects the connection.

Disable(): ()

Prevents the connection from firing.

Enable(): ()

Allows the connection to fire if it was previously disabled.

Parameters

  • signal - The signal to retrieve connections from.

Example


getcustomasset

Returns a rbxasset:// content id for the asset located at path, allowing you to use unmoderated assets. Internally, files are copied to the game's content directory.

If noCache is false, the file will be cached, allowing subsequent calls to getcustomasset to return the same content id.

Parameters

  • path - The path to the asset.

  • noCache - Whether or not to cache the asset.

Example


gethiddenproperty

Returns the value of a hidden property of object, which cannot be indexed normally.

If the property is hidden, the second return value will be true. Otherwise, it will be false.

Parameters

  • object - The object to index.

  • property - The name of the hidden property.

Example


gethui

Returns a hidden GUI container. Should be used as an alternative to CoreGui and PlayerGui.

GUI objects parented to this container will be protected from common detection methods.

Example


getinstances

Returns a list of every Instance referenced on the client.

Example


getnilinstances

Like getinstances, but only includes Instances that are not descendants of a service provider.

Example


isscriptable

🪲 Compatibility

Returns whether the given property is scriptable (does not have the notscriptable tag).

If true, the property is scriptable and can be indexed normally. If nil, the property does not exist.

🪲 Known Issues

This appears to be backwards on Script-Ware. An example will not be provided until behavior is consistent.

Parameters

  • object - The object to index.

  • property - The name of the property.


sethiddenproperty

Sets the value of a hidden property of object, which cannot be set normally. Returns whether the property was hidden.

Parameters

  • object - The object to index.

  • property - The name of the hidden property.

  • value - The value to set.

Example


setrbxclipboard

Sets the Studio client's clipboard to the given rbxm or rbxmx model data. This allows data from the game to be copied into a Studio client.

Parameters

  • data - The model data to copy to the clipboard.

Example


setscriptable

🪲 Compatibility

Set whether the given property is scriptable. Returns whether the property was scriptable prior to changing it.

🪲 Known Issues

This appears to be backwards on Script-Ware. An example will not be provided until behavior is consistent.

Parameters

  • object - The object to index.

  • property - The name of the property.

  • value - Whether the property should be scriptable.

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