The closure functions are used to create, identify, and interact with Luau closures.
checkcaller
functioncheckcaller(): boolean
Returns whether the function currently running was called by the executor.
This is useful for metamethod hooks that behave differently when called by the game.
Example
Prevent the executor from invoking __namecall with the global game object:
localrefs= {}refs.__namecall=hookmetamethod(game, "__namecall", function(...)localself=...localisRunningOnExecutor=checkcaller()ifisRunningOnExecutorthen -- The executor invoked the __namecall method, so this will not affect the -- scripts in the game.ifself==gamethenerror("No __namecall on game allowed")endendreturnrefs.__namecall(...)end)game:Destroy() --> Error "No __namecall on game allowed"
clonefunction
Generates a new closure based on the bytecode of function func.
Parameters
func - The function to recreate.
Example
getcallingscript
Returns the script responsible for the currently running function.
Example
Prevent scripts in PlayerGui from invoking the __namecall hook:
hookfunction
Replaces func with hook internally, where hook will be invoked in place of func when called.
Returns a new function that can be used to access the original definition of func.
⚠️ Warning
If func is a Luau function (islclosure(func) --> true), the upvalue count of hook must be less than or equal to that of func.
Read more about upvalues on Lua visibility rules.
Parameters
func - The function to hook.
hook - The function to redirect calls to.
Aliases
replaceclosure
Example
iscclosure
Returns whether or not func is a closure whose source is written in C.
Parameters
func - The function to check.
Example
islclosure
Returns whether or not func is a closure whose source is written in Luau.
Parameters
func - The function to check.
Example
isexecutorclosure
Returns whether or not func was created by the executor.
Parameters
func - The function to check.
Aliases
checkclosure
isourclosure
Example
loadstring
Generates a chunk from the given source code. The environment of the returned function is the global environment.
If there are no compilation errors, the chunk is returned by itself; otherwise, it returns nil plus the error message.
chunkname is used as the chunk name for error messages and debug information. When absent, it defaults to a random string.
⛔ Danger
Vanilla Lua allows source to contain Lua bytecode, but it is a security vulnerability.
This is a feature that should not be implemented.
Parameters
source - The source code to compile.
chunkname - Optional name of the chunk.
Example
newcclosure
Returns a C closure that wraps func. The result is functionally identical to func, but identifies as a C closure, and may have different metadata.
⚠️ Warning
Attempting to yield inside a C closure will throw an error.
Instead, use the task library to defer actions to different threads.
local function foo()
print("Hello, world!")
end
local bar = clonefunction(foo)
foo() --> Hello, world!
bar() --> Hello, world!
print(foo == bar) --> false
function getcallingscript(): BaseScript
local refs = {}
local bannedScripts = game:GetService("Players").LocalPlayer.PlayerGui
refs.__namecall = hookmetamethod(game, "__namecall", function(...)
local caller = getcallingscript()
-- Use '.' notation to call the IsDescendantOf method without invoking
-- __namecall and causing a recursive loop.
local isBanned = caller.IsDescendantOf(caller, bannedScripts)
if isBanned then
error("Not allowed to invoke __namecall")
end
return refs.__namecall(...)
end)
function hookfunction<T>(func: T, hook: function): T
local function foo()
print("Hello, world!")
end
local fooRef = hookfunction(foo, function(...)
print("Hooked!")
end)
foo() --> Hooked!
fooRef() --> Hello, world!