Valex
Valex.iohttps://1cheats.com
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    • Drawing
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  • Drawing.new
  • Drawing.Fonts
  • Drawing
  • cleardrawcache
  • getrenderproperty
  • isrenderobj
  • setrenderproperty
  1. Execution

Drawing

The Drawing class provides an interface for drawing shapes and text above the game window


Drawing.new

🏛️ Constructor

function Drawing.new(type: string): Drawing

Create a new drawing object of the specified type.

The possible types are 'Line', 'Text', 'Image', 'Circle', 'Square', 'Quad', and 'Triangle'.

Parameters

  • type - The type of drawing object to create.

Example

local circle = Drawing.new("Circle")
circle.Radius = 50
circle.Color = Color3.fromRGB(255, 0, 0)
circle.Filled = true
circle.NumSides = 32
circle.Position = Vector2.new(300, 300)
circle.Transparency = 0.7
circle.Visible = true

task.wait(1)
circle:Destroy()

Drawing.Fonts

⭕ Static 🔒 Read-only

Drawing.Fonts: {
	UI: 0,
	System: 1,
	Plex: 2,
	Monospace: 3,
}

A table containing the available font names. The style of each font varies depending on the executor.

Fonts

Show font table
Executor
Fonts

Script-Ware

Krnl

Example

for name, font in pairs(Drawing.Fonts) do
	local text = Drawing.new("Text")
	text.Text = "The quick brown fox (" .. name .. ")"
	text.Font = font
	text.Size = 48
	text.Position = Vector2.new(150, 100 + font * 50)
	text.Visible = true
	task.delay(2, function ()
		text:Destroy()
	end)
end

Drawing

🖥️ Class

drawing = Drawing.new(type)

BaseDrawing

The base class of which all drawing objects inherit. Cannot be instantiated.

Property
Type
Description

Visible

boolean

Whether the drawing is visible. Defaults to false on some executors.

ZIndex

number

Determines the order in which a Drawing renders relative to other drawings.

Transparency

number

The opacity of the drawing (1 is opaque, 0 is transparent).

Color

Color3

The color of the drawing.

Destroy(): ()

function

Destroys the drawing.

Line

Renders a line starting at From and ending at To.

Property
Type
Description

From

Vector2

The starting point of the line.

To

Vector2

The ending point of the line.

Thickness

number

The thickness of the line.

Text

Renders text at Position.

Property
Type
Description

Text

string

The text to render.

TextBounds

🔒 Vector2

The size of the text. Cannot be set.

Font

Drawing.Font

The font to use.

Size

number

The size of the text.

Position

Vector2

The position of the text.

Center

boolean

Whether the text should be centered horizontally.

Outline

boolean

Whether the text should be outlined.

OutlineColor

Color3

The color of the outline.

Image

Draws the image data to the screen. Data must be the raw image data.

Property
Type
Description

Data

string

The raw image data.

Size

Vector2

The size of the image.

Position

Vector2

The position of the image.

Rounding

number

The rounding of the image.

Circle

Draws a circle that is centered at Position.

This is not a perfect circle! The greater the value for NumSides, the more accurate the circle will be.

Property
Type
Description

NumSides

number

The number of sides of the circle.

Radius

number

The radius of the circle.

Position

Vector2

The position of the center of the circle.

Thickness

number

If Filled is false, specifies the thickness of the outline.

Filled

boolean

Whether the circle should be filled.

Square

Draws a rectangle starting at Position and ending at Position + Size.

Property
Type
Description

Size

Vector2

The size of the square.

Position

Vector2

The position of the top-left corner of the square.

Thickness

number

If Filled is false, specifies the thickness of the outline.

Filled

boolean

Whether the square should be filled.

Quad

Draws a four-sided figure connecting to each of the four points.

Property
Type
Description

PointA

Vector2

The first point.

PointB

Vector2

The second point.

PointC

Vector2

The third point.

PointD

Vector2

The fourth point.

Thickness

number

If Filled is false, specifies the thickness of the outline.

Filled

boolean

Whether the quad should be filled.

Triangle

Draws a triangle connecting to each of the three points.

Property
Type
Description

PointA

Vector2

The first point.

PointB

Vector2

The second point.

PointC

Vector2

The third point.

Thickness

number

If Filled is false, specifies the thickness of the outline.

Filled

boolean

Whether the triangle should be filled.


cleardrawcache

🌎 Global

function cleardrawcache(): ()

Destroys every drawing object in the cache. Invalidates references to the drawing objects.

Example

for i = 1, 10 do
	local circle = Drawing.new("Circle")
	circle.Radius = 50
	circle.Color = Color3.fromRGB(255, 0, 0)
	circle.Filled = true
	circle.NumSides = 32
	circle.Position = Vector2.new(math.random(300, 1200), math.random(300, 1200))
	circle.Transparency = 0.7
	circle.Visible = true
end

task.wait(1)
cleardrawcache()

getrenderproperty

🌎 Global

function getrenderproperty(drawing: Drawing, property: string): any

Gets the value of a property of a drawing. Functionally identical to drawing[property].

Parameters

  • drawing - The drawing to get the property of.

  • property - The property to get.

Example

local circle = Drawing.new("Circle")
getrenderproperty(circle, "Color")

isrenderobj

🌎 Global

function isrenderobj(object: any): boolean

Returns whether the given object is a valid Drawing.

Parameters

  • object - Any object.

Example

print(isrenderobj(Drawing.new("Circle"))) --> true
print(isrenderobj({})) --> false

setrenderproperty

🌎 Global

function setrenderproperty(drawing: Drawing, property: string, value: any): ()

Sets the value of a property of a drawing. Functionally identical to drawing[property] = value.

Parameters

  • drawing - The drawing to set the property of.

  • property - The property to set.

  • value - The value to set the property to.

Example

local circle = Drawing.new("Circle")
setrenderproperty(circle, "Color", Color3.fromRGB(255, 0, 0))
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Last updated 26 days ago