Valex
Valex.iohttps://1cheats.com
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On this page
  • getgc
  • getgenv
  • getloadedmodules
  • getrenv
  • getrunningscripts
  • getscriptbytecode
  • getscriptclosure
  • getscripthash
  • getscripts
  • getsenv
  • getthreadidentity
  • setthreadidentity

Scripts

The script functions provide access to script environments and internal state.


getgc

function getgc(includeTables: boolean?): {function | userdata | table}

Returns a list of objects in the Luau garbage collector.

If includeTables is false, tables will not be included in the list.

Parameters

  • includeTables - Whether or not to include tables in the list.

Example

TODO - Write a real-world example use case.


getgenv

function getgenv(): { [string]: any }

Returns the custom global environment of the executor. It can be used to add global functions or share variables between scripts.

Example

Prevent a script from being run twice:

if getgenv().__IS_LOADED then
	error("This script is already loaded!")
end

getgenv().__IS_LOADED = true

getloadedmodules

function getloadedmodules(excludeCore: boolean?): {ModuleScript}

Returns a list of ModuleScripts that have been loaded. If excludeCore is true, CoreScript-related modules will not be included in the list.

Parameters

  • excludeCore - Whether or not to exclude core modules from the list.

Example

local modules = getloadedmodules(true)

for _, module in ipairs(modules) do
	print(module:GetFullName())
end

getrenv

function getrenv(): { [string]: any }

Returns the global environment of the game client. It can be used to access the global functions that LocalScripts and ModuleScripts use.

Example

Prevent scripts in PlayerScripts from being required:

local refs = {}
local bannedScripts = game:GetService("Players").LocalPlayer.PlayerScripts

refs.require = hookfunction(require, function(...)
	local module = ...
	if
		typeof(module) == "Instance"
		and module:IsA("ModuleScript")
		and module:IsDescendantOf(bannedScripts)
	then
		error("You are not allowed to require this module!")
	end
	return refs.require(...)
end)

getrunningscripts

function getrunningscripts(): {LocalScript | ModuleScript}

Returns a list of scripts that are currently running.

Example

local scripts = getrunningscripts()

for _, object in ipairs(scripts) do
	print(object:GetFullName(), "(" .. object.ClassName .. ")")
end

getscriptbytecode

function getscriptbytecode(script: LocalScript | ModuleScript): string

Returns the raw Luau bytecode of the given script.

Parameters

  • script - A client-running LocalScript or ModuleScript.

Aliases

  • dumpstring

Example

local animate = game:GetService("Players").LocalPlayer.Character.Animate
local bytecode = getscriptbytecode(animate)

getscriptclosure

function getscriptclosure(script: LocalScript | ModuleScript): function

Generates a new closure using the bytecode of script.

Parameters

  • script - The script to recreate.

Aliases

  • getscriptfunction

Example

Compare the return value of a ModuleScript:

local module = game:GetService("CoreGui").RobloxGui.Modules.Common.Constants

local constants = getrenv().require(module)
local generatedConstants = getscriptclosure(module)()

print(constants == generatedConstants) --> false
for k, v in pairs(constants) do
	print(k, typeof(v) == typeof(generatedConstants[k])) --> true
end

getscripthash

function getscripthash(script: LocalScript | ModuleScript): string

Returns a SHA384 hash of the script's bytecode. This is useful for detecting changes to a script's source code.

Parameters

  • script - A client-running LocalScript or ModuleScript.

Example

local animate = game:GetService("Players").LocalPlayer.Character.Animate
local hash = getscripthash(animate)

task.delay(1.5, function ()
	animate.Source = "print('Hello World!')"
end)

for i = 1, 5 do
	task.wait(0.5)

	local newHash = getscripthash(animate)

	if hash ~= newHash then
		print("The script has changed!")
		hash = newHash
	else
		print("The script has not changed.")
	end
end

getscripts

function getscripts(): {LocalScript | ModuleScript}

Returns a list of every script in the game.

Example

local scripts = getscripts()

for _, object in ipairs(scripts) do
	print(object:GetFullName(), "(" .. object.ClassName .. ")")
end

getsenv

function getsenv(script: LocalScript | ModuleScript): { [string]: any }

Returns the global environment of the given script. It can be used to access variables and functions that are not defined as local.

Parameters

  • script - A client-running LocalScript or ModuleScript.

Example

local animate = game:GetService("Players").LocalPlayer.Character.Animate
local environment = getsenv(animate)

for k, v in pairs(environment) do
	print(k, v, "(" .. typeof(v) .. ")")
end

getthreadidentity

function getthreadidentity(): number

Returns the identity of the current thread.

Aliases

  • getidentity

  • getthreadcontext

Example

local identity = getthreadidentity()
print(identity) --> 7

setthreadidentity

function setthreadidentity(identity: number): ()

Sets the current thread identity.

Aliases

  • setidentity

  • setthreadcontext

Example

setthreadidentity(3)
print(getthreadidentity()) --> 3
PreviousMiscellaneous

Last updated 26 days ago

Learn more about thread identities .

Learn more about thread identities .

here
here