Main Lua Environment
Event System
The event system is how you run code. You must register callbacks to specific event names.
valex.register(event_name, callback)
valex.register(event_name, callback)Registers a function to be called by the internal event loop.
Parameters:
event_name[string],callback[function]Returns:
void
Event Types:
"update": Runs every tick (approx 1ms). Use for logic/math."slow_update": Runs every second. Use for scanning instances."render": Runs every frame. Only draw here.
local function on_update()
print("hey :)");
end
valex.register("update", on_update);local function on_render()
valex.draw_text("Hello", 100, 100, color3.white());
end
valex.register("render", on_render);Engine
valex.get_game()
valex.get_game()Returns the address of the DataModel.
Returns:
uint64(address)
valex.get_place_id()
valex.get_place_id()Returns the current Place ID.
Returns:
int64
valex.get_visual_engine()
valex.get_visual_engine()Returns the address of the Visual Engine.
Returns:
uint64(address)
valex.get_dimensions()
valex.get_dimensions()Returns the width and height of the viewport.
Returns:
float,float
valex.world_to_screen(world_position)
valex.world_to_screen(world_position)Converts a 3D world position to 2D screen coordinates.
Parameters:
world_position[vector3]Returns:
bool(visible),vector3(x, y, depth)
Instance
valex.get_name(instance)
valex.get_name(instance)Gets the Name property of an instance.
Parameters:
instance[uint64]Returns:
string
valex.get_class_name(instance)
valex.get_class_name(instance)Gets the ClassName property of an instance.
Parameters:
instance[uint64]Returns:
string
valex.get_children(instance)
valex.get_children(instance)Gets a list of child instances.
Parameters:
instance[uint64]Returns:
table(array of uint64)
valex.get_parent(instance)
valex.get_parent(instance)Gets the Parent of an instance.
Parameters:
instance[uint64]Returns:
uint64(address)
valex.find_first_child(instance, name)
valex.find_first_child(instance, name)Finds the first child with the specific name.
Parameters:
instance[uint64],name[string]Returns:
uint64(address)
valex.find_first_child_of_class(instance, class_name)
valex.find_first_child_of_class(instance, class_name)Finds the first child that matches the ClassName.
Parameters:
instance[uint64],class_name[string]Returns:
uint64(address)
valex.get_service(instance, class_name)
valex.get_service(instance, class_name)Alias for find_first_child_of_class, commonly used to get Services.
Parameters:
instance[uint64],class_name[string]Returns:
uint64(address)
valex.is_a(instance, class_name)
valex.is_a(instance, class_name)Checks if an instance inherits from a specific class.
Parameters:
instance[uint64],class_name[string]Returns:
bool
Humanoid
valex.get_health(humanoid)
valex.get_health(humanoid)Gets the current health.
Parameters:
humanoid[uint64]Returns:
float
valex.get_max_health(humanoid)
valex.get_max_health(humanoid)Gets the maximum health.
Parameters:
humanoid[uint64]Returns:
float
valex.get_walk_speed(humanoid)
valex.get_walk_speed(humanoid)Gets the WalkSpeed.
Parameters:
humanoid[uint64]Returns:
float
valex.get_jump_power(humanoid)
valex.get_jump_power(humanoid)Gets the JumpPower.
Parameters:
humanoid[uint64]Returns:
float
valex.set_walk_speed(humanoid, value)
valex.set_walk_speed(humanoid, value)Sets the WalkSpeed.
Parameters:
humanoid[uint64],value[float]Returns:
void
valex.set_jump_power(humanoid, value)
valex.set_jump_power(humanoid, value)Sets the JumpPower. Must be between 0 and 1000.
Parameters:
humanoid[uint64],value[float]Returns:
void
Parts
valex.get_part_position(part)
valex.get_part_position(part)Gets the world position of a part.
Parameters:
part[uint64]Returns:
vector3
valex.get_part_size(part)
valex.get_part_size(part)Gets the size of a part.
Parameters:
part[uint64]Returns:
vector3
valex.get_part_velocity(part)
valex.get_part_velocity(part)Gets the velocity of a part.
Parameters:
part[uint64]Returns:
vector3
Player
valex.get_character(player)
valex.get_character(player)Gets the character model of a player.
Parameters:
player[uint64]Returns:
uint64(address)
valex.get_team(player)
valex.get_team(player)Gets the team of a player.
Parameters:
player[uint64]Returns:
uint64(address)
valex.get_client(players_service)
valex.get_client(players_service)Gets the LocalPlayer from the Players service.
Parameters:
players_service[uint64]Returns:
uint64(address)
Camera
valex.get_camera()
valex.get_camera()Gets the current camera address.
Returns:
uint64(address)
valex.get_camera_position(camera)
valex.get_camera_position(camera)Gets the absolute world position of the camera.
Parameters:
camera[uint64]Returns:
vector3
valex.get_camera_fov(camera)
valex.get_camera_fov(camera)Gets the camera Field Of View.
Parameters:
camera[uint64]Returns:
float
valex.set_camera_fov(camera, value)
valex.set_camera_fov(camera, value)Sets the camera Field Of View.
Parameters:
camera[uint64],value[float]Returns:
void
Utility
valex.show_console(show)
valex.show_console(show)Toggles the external debug console.
Parameters:
show[bool]Returns:
void
valex.clear_console()
valex.clear_console()Clears the console output.
Returns:
void
valex.get_finger_print()
valex.get_finger_print()Returns the user's unique SID.
Returns:
string
valex.get_hwid()
valex.get_hwid()Alias for get_finger_print().
Returns:
string
valex.set_clipboard(text)
valex.set_clipboard(text)Copies text to the Windows clipboard.
Parameters:
text[string]Returns:
void
Input
valex.mouse_click(button)
valex.mouse_click(button)Simulates a mouse click. Buttons: 0 = Left, 1 = Right, 2 = Middle.
Parameters:
button[int32]Returns:
void
valex.is_clicked(button)
valex.is_clicked(button)Checks if a mouse button is physically held down. Buttons: 0 = Left, 1 = Right, 2 = Middle.
Parameters:
button[int32]Returns:
bool
valex.mouse_scroll(delta)
valex.mouse_scroll(delta)Simulates a mouse wheel scroll.
Parameters:
delta[int32]Returns:
void
valex.move_mouse(x, y)
valex.move_mouse(x, y)Moves the mouse to absolute screen coordinates.
Parameters:
x[int32],y[int32]Returns:
void
valex.press_key(key)
valex.press_key(key)Simulates pressing a key down.
Parameters:
key[int32] (Virtual Key Code)Returns:
void
valex.release_key(key)
valex.release_key(key)Simulates releasing a key.
Parameters:
key[int32] (Virtual Key Code)Returns:
void
valex.is_key_pressed(key)
valex.is_key_pressed(key)Checks if a key is physically held down.
Parameters:
key[int32] (Virtual Key Code)Returns:
bool
Files
valex.read_file(filepath)
valex.read_file(filepath)Reads a file from the workspace folder.
Parameters:
filepath[string]Returns:
string(or nil if failed)
valex.write_file(filepath, content)
valex.write_file(filepath, content)Writes a file to the workspace folder.
Parameters:
filepath[string],content[string]Returns:
bool
HTTP
valex.http_get(url, headers, callback)
valex.http_get(url, headers, callback)Performs an asynchronous GET request.
Parameters:
url[string],headers[table],callback[function]Returns:
void
valex.http_post(url, headers, body, callback)
valex.http_post(url, headers, body, callback)Performs an asynchronous POST request.
Parameters:
url[string],headers[table],body[string],callback[function]Returns:
void
Drawing (Render Callback Only)
These functions can only be used inside a render callback.
valex.draw_line(x1, y1, x2, y2, color, thickness, alpha)
valex.draw_line(x1, y1, x2, y2, color, thickness, alpha)Draws a line.
Parameters: x1, y1, x2, y2 [float], color [color3], thickness [float], alpha [optional float]
valex.draw_rect(x, y, w, h, color, thickness, alpha)
valex.draw_rect(x, y, w, h, color, thickness, alpha)Draws an outlined rectangle.
Parameters: x, y, w, h [float], color [color3], thickness [optional float], alpha [optional float]
valex.draw_filled_rect(x, y, w, h, color, thickness, alpha)
valex.draw_filled_rect(x, y, w, h, color, thickness, alpha)Draws a filled rectangle.
Parameters: x, y, w, h [float], color [color3], thickness [optional float], alpha [optional float]
valex.draw_circle(x, y, radius, color, alpha, thickness)
valex.draw_circle(x, y, radius, color, alpha, thickness)Draws an outlined circle.
Parameters: x, y, radius [float], color [color3], alpha [optional float], thickness [optional float]
valex.draw_filled_circle(x, y, radius, color, alpha, thickness)
valex.draw_filled_circle(x, y, radius, color, alpha, thickness)Draws a filled circle.
Parameters: x, y, radius [float], color [color3], alpha [optional float], thickness [optional float]
valex.draw_triangle(x1, y1, x2, y2, x3, y3, color, alpha)
valex.draw_triangle(x1, y1, x2, y2, x3, y3, color, alpha)Draws an outlined triangle.
Parameters: x1, y1, x2, y2, x3, y3 [float], color [color3], alpha [optional float]
valex.draw_filled_triangle(x1, y1, x2, y2, x3, y3, color, alpha)
valex.draw_filled_triangle(x1, y1, x2, y2, x3, y3, color, alpha)Draws a filled triangle.
Parameters: x1, y1, x2, y2, x3, y3 [float], color [color3], alpha [optional float]
valex.draw_text(text, x, y, color, alpha)
valex.draw_text(text, x, y, color, alpha)Draws text on the screen.
Parameters: text [string], x, y [float], color [color3], alpha [optional float]
valex.get_text_size(text)
valex.get_text_size(text)Calculates size of text string.
Parameters: text [string]
Returns: width [float], height [float]
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